Bet Big and Win Little playing Craps


If you choose to use this approach you really want to have a very large bankroll and amazing discipline to march away when you achieve a tiny win. For the purposes of this article, a sample buy in of two thousand dollars is used.

The Horn Bet numbers are surely not deemed the "winning way to wager" and the horn bet itself has a house advantage of over twelve percent.

All you are wagering is five dollars on the pass line and a single number from the horn. It doesn’t matter if it is a "craps" or "yo" as long as you play it constantly. The Yo is more popular with people using this scheme for obvious reasons.

Buy in for two thousand dollars when you sit down at the table however put only $5.00 on the passline and one dollar on either the two, three, 11, or twelve. If it wins, beautiful, if it does not win press to $2. If it loses again, press to $4 and continue on to $8, then to $16 and following that add a $1.00 every subsequent wager. Each time you lose, bet the previous amount plus an additional dollar.

Employing this system, if for instance after 15 rolls, the number you chose (11) has not been thrown, you likely should step away. However, this is what could happen.

On the tenth roll, you have a sum of one hundred and twenty six dollars in the game and the YO at long last hits, you come away with three hundred and fifteen dollars with a take of one hundred and eighty nine dollars. Now is a good time to walk away as it is higher than what you entered the table with.

If the YO doesn’t hit until the twentieth toss, you will have a complete wager of $391 and because your current bet is at $31, you earn $465 with your gain of $74.

As you can see, employing this scheme with just a $1.00 "press," your take becomes tinier the more you gamble on without hitting. This is why you must go away once you have won or you should wager a "full press" again and then continue on with the one dollar increase with each roll.

Carefully go over the numbers before you try this so you are very accomplished at when this system becomes a non-winning adventure instead of a winning one.

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